Use real upload and download transfers. Select a profile when you arrive.
What does ping measure here?
This page uses the term ping for the round-trip time of an HTTP request sent from your browser to our server. It is not the same as an ICMP echo request, and it is not a direct measurement to any particular game server. Our result uses the median of repeated successful HTTP probes to reduce the influence of isolated spikes.
Why jitter matters
Imagine responses returning in 25 ms, then 70 ms, then 28 ms. Even if average speed is high, such variability can cause pauses during games and video calls. We show the average change between consecutive successful probes as a simple jitter estimate. This is different from formal RTP jitter statistics.
Failed requests are not packet loss
If an HTTP probe fails or times out, it is counted as a failed request. One request failure does not prove an IP packet was lost, and an application-layer test cannot accurately count individual lost IP packets. Our interface labels this metric honestly instead of claiming low-level packet-loss detection.
Why a fast download can still feel slow
Latency may increase while household uploads consume the connection. WiFi interference and unstable routing can add spikes. Test at different times and compare with wired networking to narrow the cause. For intensive diagnosis, the app itself or specialist network tools may provide information our browser-based test cannot.
Interpreting latency for everyday use
Web browsing usually tolerates more delay than competitive games, while video conferencing depends on stable timing as well as upload capacity. The suitability report adapts the target values to the activity you select, but your service, location and device remain important variables.
Continue learning
Measure the numbers, then interpret them using our bandwidth results guide. For wireless performance, see WiFi speed testing; for latency-sensitive use, see the gaming internet guide.